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 MAJ healers 1.3.6

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Abaddur
Chevalier Hammer
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Messages : 14
Date d'inscription : 30/01/2010
Age : 42

MAJ healers 1.3.6 Empty
MessageSujet: MAJ healers 1.3.6   MAJ healers 1.3.6 Icon_minitimeDim 11 Juil - 17:44

Citation :
Hey all, Coming
with the 1.3.6 patch are some exciting (and by no means small) changes
to the Sovereign armor set. Sovereign is being split into 2 sets for
each archetype, each with its own focus. You will now be able to choose
how you want to itemize yourself depending on your playstyle without
sacrificing item levels.
The
system works as follows:


  • The
    existing Sovereign set (the pieces that already drop, and more
    importantly the pieces you may already have) will turn into the
    "Primary" set below. This requires nothing from you as the player and
    the first time you log in you'll notice that your Sovereign set has
    different stats and set bonuses.

  • If
    your personal preference is to use the "Secondary" set, you'll be able
    to head to an NPC in the cities where you would trade a piece of the
    "Primary" set in for the equivalent slot of the "Secondary" set. This
    transaction is only a 1-way transaction.

  • There
    are no restrictions on mixing and matching between the 2 versions of
    the sets, however their set bonuses are mutually exclusive (e.g. if you
    want the 5pc from the "Secondary" set, you need to be wearing 5 pieces
    from that set).


We will slowly be rolling out in
development posts for each of the archetypes as soon as possible. Here
is the new layout of the 2 Sovereign sets for Healers.


Magic Healer (Rune
Priest, Shaman, Archmage, Zealot)

(Primary) Healing Set Wil
- 232
Tou - 134Wou
- 116
Ini - 106Spi
- 294
Cor - 289Ele
- 289
6% heal crit chance40
heal power
4 AP/s4%
reduced chance to be crit
2%
reduced armor penetration
3
piece - 85 Wil
4 piece - 85 Wou5
piece - 5% Heal Crit
6 piece - On Heal: 10%
chance to increase heal power by 130 for 10s.
7
piece - On Heal: 10% chance to reduce target's chance to be critically
hit by 10% for 10s.
8 piece - 2m cooldown -
Increases your critical heal amount by 75% for 10s.
(Secondary) Offensive Set Int
- 232
Tou - 134Wou
- 116
Ini - 106Spi
- 294
Cor - 289Ele
- 289
6% magic crit chance40
magic power
4 AP/s4%
disrupt strikethrough
2% reduced armor
penetration
3 piece - 85 Int4
piece - 85 Wou
5 piece - 5% Magic Crit6
piece - On Hit: 10% chance to increase magic power by 130 for 10s.
7
piece - On Hit: 10% chance to increase target's chance to be critically
hit by 10% for 10s.
8 piece - 2m cooldown -
Increases your critical damage amount by 50% for 10s.
Melee Healers (Warrior Priest, Disciple) (Primary) Healing Set Wil
- 232
Tou - 134Wou
- 116
Ini - 106Spi
- 294
Cor - 289Ele
- 289
6% heal crit chance40
heal power
4% reduced armor penetration3%
reduced chance to be crit
3
AP/s
3 piece - 85 Wil4
piece - 85 Wou
5 piece - 5% Heal Crit6
piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7
piece - On Heal: 10% chance to recover 20 Soul Essence/Righteous Fury.
8
piece - 2m cooldown - Increases your critical heal amount by 75% for
10s.
(Secondary) Melee
Set
Str - 232WS -
134
Wou - 116Tou
- 106
Spi - 294Cor
- 289
Ele - 2896%
melee crit chance
40 melee power20%
auto attack speed
3 AP/s2%
parry strikethrough
3
piece - 85 Str
4 piece - 85 WS5
piece - 5% Melee Crit
6 piece - On Hit: 10%
chance to increase melee power by 130 for 10s.
7
piece - On Hit: 10% chance to recover 20 AP.
8
piece - 2m cooldown - Increases your critical damage amount by 50% for
10s.

Source

Gros up pour les archis dps, ça risque de faire très mal Very Happy
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cyric
Hammer Heroes
Hammer Heroes
cyric


Messages : 96
Date d'inscription : 30/04/2010
Age : 36
Localisation : paris/france/chez toi(si t'est gentille)

MAJ healers 1.3.6 Empty
MessageSujet: Re: MAJ healers 1.3.6   MAJ healers 1.3.6 Icon_minitimeMar 13 Juil - 9:34

Méwé pareil pour shamy dps et zealot/pdr dps :p
enfin lacher l'envah/conq
(apres faut voir la répartition des stats sur les piéces individuelles aussi hein ...)
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cyric
Hammer Heroes
Hammer Heroes
cyric


Messages : 96
Date d'inscription : 30/04/2010
Age : 36
Localisation : paris/france/chez toi(si t'est gentille)

MAJ healers 1.3.6 Empty
MessageSujet: Re: MAJ healers 1.3.6   MAJ healers 1.3.6 Icon_minitimeJeu 15 Juil - 16:09

Dernier version a jour :
Citation :
've been discussing your feedback and thoughts internally, and we now have a few adjustments ready to show you. Just as with all things which are still in development, please remember that these are still subject to change!

Magic Healer (Rune Priest, Shaman, Archmage, Zealot)

(Primary) Healing Set

Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4 AP/s
4% reduced chance to be crit
2% reduced armor penetration

3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to gain 60 Action Points over 3 seconds.
8 piece - 2m cooldown - For the next 10 seconds, your group can not be critically hit.

(Secondary) Offensive Set

Int - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% magic crit chance
40 magic power
4 AP/s
4% disrupt strikethrough
2% reduced armor penetration

3 piece - 85 Int
4 piece - 85 Wou
5 piece - 5% Magic Crit
6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
7 piece - On Hit: 10% chance to increase target's chance to be critically hit by 10% for 10s.
8 piece - 2m cooldown - For the next 10 seconds, all of your abilities will build up 1 second faster.

Melee Healers (Warrior Priest, Disciple)

(Primary) Healing Set

Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4% reduced armor penetration
3% reduced chance to be crit
3 (RF/SE)/s

3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to recover 60 Soul Essence/Righteous Fury over 3 seconds.
8 piece - 2m cooldown - For the next 10 seconds, your group can not be critically hit.

(Secondary) Melee Set

Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
20% auto attack speed
3 AP/s
2% parry strikethrough

3 piece - 85 Str
4 piece - 85 Wou
5 piece - 5% Melee Crit
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to recover 60 Action Points over 3 seconds
8 piece - 2m cooldown - For the next 10 seconds, your autoattacks will heal your group for 200% of the damage dealt.


________
Nate Levy
Lead Designer
Warhammer Online: Age of Reckoning
source
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cyric
Hammer Heroes
Hammer Heroes
cyric


Messages : 96
Date d'inscription : 30/04/2010
Age : 36
Localisation : paris/france/chez toi(si t'est gentille)

MAJ healers 1.3.6 Empty
MessageSujet: Re: MAJ healers 1.3.6   MAJ healers 1.3.6 Icon_minitimeLun 11 Oct - 10:41

Et nouvelle version 1,4 :p
Citation :


Sean B:

Below is the stat allocation and set bonus information for Doomflayer (RR90) and Warpforged (RR100) for Healers. As always, please keep this thread on topic with providing feedback to the set stats and bonuses.

Magic Healers - Doomflayer (Healing)
Wil - 289
Tou - 182
Wou - 170
Init - 141
6% heal crit chance
80 healing power
4 AP per second
4% reduced chance to be crit
4% reduced armor penetration
80 fortitude

Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds on the target by 516.
4 piece - On Heal: 10% chance to increase Healing Power by 238 for 10 seconds.

Magic Healers - Warpforged (Healing)
Wil - 374
Tou - 228
Wou - 212
Init - 178
9% heal crit chance
120 healing power
4 AP per second
6% reduced chance to be crit
4% reduced armor penetration
120 fortitude

Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds on the target by 662.
4 piece - On Heal: 10% chance to increase Healing Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group cannot be critically hit for 10 seconds.

Magic Healers - Doomflayer (Offensive)
Int - 289
Tou - 182
Wou - 170
Init - 141
6% magic crit chance
80 magic power
6% reduced chance to be disrupted
4 AP per second
4% reduced armor penetration
8% critical damage

Set Bonuses
2 piece - On Hit: 10% chance to increase your next two Magic attacks within 10 seconds by 516.
4 piece - On Hit: 10% chance to increase Magic Power by 238 for 10 seconds.

Magic Healers - Warpforged (Offensive)
Int - 374
Tou - 228
Wou - 212
Init - 178
9% magic crit chance
120 magic power
10% reduced chance to be disrupted
4 AP per second
4% reduced armor penetration
10% critical damage

Set Bonuses
2 piece - On Hit: 10% chance to increase your next two Magic attacks within 10 seconds by 662.
4 piece - On Hit: 10% chance to increase Magic Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group's abilities cost no Action Points for 10 seconds.

Melee Healers - Doomflayer (Healing)
Wil - 289
Tou - 182
Wou - 170
Init - 141
6% heal crit chance
80 healing power
4 Righteous Fury/Soul Essence per second
4% reduced chance to be crit
4% reduced armor penetration
80 fortitude

Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds by 516.
4 piece - On Heal: 10% chance to increase Healing Power by 238 for 10 seconds.

Melee Healers - Warpforged (Healing)
Wil - 374
Tou - 228
Wou - 212
Init - 178
9% heal crit chance
120 healing power
4 Righteous Fury/Soul Essence per second
6% reduced chance to be crit
4% reduced armor penetration
120 fortitude

Set Bonuses
2 piece - On Heal: 10% chance to increase your next two Heals within the next 10 seconds by 662.
4 piece - On Heal: 10% chance to increase Healing Power by 308 for 10 seconds.
5 piece - 2m cooldown - Your group cannot be critically hit for 10 seconds.

Melee Healers - Doomflayer (Melee)
Str - 289
WS - 182
Wou - 170
Tou - 141
7% melee crit chance
80 melee power
30% auto attack speed
4 AP per second
6% critical damage
3% reduced chance to be parried

Set Bonuses
2 piece - On Hit: 10% chance to Heal nearby allies for 413 health.
4 piece - On Hit: 10% chance to increase Melee Power by 238 for 10 seconds.

Melee Healers - Warpforged (Melee)
Str - 374
WS - 228
Wou - 212
Tou - 178
9% melee crit chance
120 melee power
35% auto attack speed
4 AP per second
10% critical damage
6% reduced chance to be parried

Set Bonuses
2 piece - On Hit: 10% chance to Heal nearby allies for 530 health.
4 piece - On Hit: 10% chance to increase Melee Power by 308 for 10 seconds.
5 piece - 2m cooldown - For 10 seconds, your autoattacks will heal your group for 200% of the damage done.



Feel free to comment :p
Source
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cyric
Hammer Heroes
Hammer Heroes
cyric


Messages : 96
Date d'inscription : 30/04/2010
Age : 36
Localisation : paris/france/chez toi(si t'est gentille)

MAJ healers 1.3.6 Empty
MessageSujet: Re: MAJ healers 1.3.6   MAJ healers 1.3.6 Icon_minitimeMar 19 Oct - 11:17

Méme Set DPS que les flamby ? ok je prend !
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MessageSujet: Re: MAJ healers 1.3.6   MAJ healers 1.3.6 Icon_minitime

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